KS3 ICT/Computing


The national curriculum for computing aims to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology.


By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study.

Key teaching and learning (KS3)

Pupils should be taught to:

  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
  • use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions
  • understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]
  • understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems
  • understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits
  • undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
  • create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns.

Year 7

Induction Unit
User security
The Cloud
File management
Recording and presenting information (CV)

Effective Research
Online encyclopaedias v search engines
Reliability of sources
Selecting and adapting information
Acknowledging sources

Programming #1
Sequencing, setting and using variables, iteration (loops), user inputs, sensing inputs, conditional statements (if/then, if/then/else)

Using Spreadsheets
Technical language
Simple formulae
Formatting for clarity and understanding
Sum & % functions
Pie and bar charts

Corporate identity
Drawing applications
Desktop publishing
Design & create
Draft and proof-reading

Working with Sound
Comparing Products
Using scripts
Sourcing and importing components
Editing techniques
Adapting scripts
Working v portable products
Export formats

Year 8

Introductory Unit
File/folder management
Update CV
User Guide

Creating basic webpages
Editing window, save and refresh display
HTML tags
Text formatting
Creating hyperlinks

Web Design
Purpose & audience
Site structure & content
File/folder management
Images & copyright
Page layouts.

Programming #2
(Graphical programming)

Data Handling
Card-based data files
Technical terms
Purpose & audience
Data entry & modification
Interrogating data
Sorting and searching
Data output

Festival Project
Working within a scenario
Proposing an event
Planning and marketing – graphics and DTP
Financial modelling

Year 9

Introductory Unit
File/folder management
Update CV
Internet Safety Project

Sound Project
Review existing products
Scenario and design brief
New product design
Recording voices
Creating a product
Editing techniques
Export and Test

Programming #2
(Graphical programming)

Programming #3
(Text-based programming)

Spreadsheets and Modelling
Collecting data
Online forms
Assembling and analysing data
Sharing and Presenting findings

KS4 ICT/Computing

Key teaching and learning

  • All pupils must have the opportunity to study aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a professional career.

All pupils should be taught to:

  • develop their capability, creativity and knowledge in computer science, digital media and information technology
  • develop and apply their analytic, problem-solving, design, and computational thinking skills
  • understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to identify and report a range of concerns.

Year 10

OCR Cambridge National Certificate in ICT (Level 1/2)

Creating dynamic products using sound and vision (Unit 007)
Prepare for the production of a dynamic product
Create a dynamic product
Test the functionality of a dynamic product

Creating an interactive product using multimedia components (Unit 005)
Design an interactive product
Create an interactive product containing multimedia components
Carry out usability testing

Year 11

OCR Cambridge National Certificate in ICT (Level 1/2)

Using ICT to create business solutions
(Unit 002)
Use techniques to search for, store and share information
Select and use software to handle data
Select and use software to communicate information for a business purpose

Understanding computer systems
(Unit 001)
Understand how ICT can be used to meet business needs
Know how to work with information and data to meet specified business needs
Know how ICT can be used to support business working practices
Understand how legal, ethical, safety and security issues affect how computers should be used


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